I see a blank door and I want to paint it pink When I played Wandersong in 2018, I was not expecting it to hit me as hard as it did. Emotionally it was a beautiful and meaningful tale, but it was one of those games that refused to limit its ambitions. Despite its emotional […]
Category: Game Reviews
Besides the fact that I am weird. This is it. I am finally a GamerTM. There are so many games coming out, tons more being announced during the E3 period, and a heck of a lot more games/announcements coming later this year; yet I am playing a game that I am kind of enjoying and […]
Before Your Eyes game review
There is this line that keeps bouncing around the gaming communities – a line I often use myself, because a lot of the time it is true. “Gameplay is king”. You often see this line in reference to games with a bad story; yeah the story sucks, but the gameplay is great, so who cares? […]
Cozy grove game review
An alternative to Animal Crossing, where every difference is both for the best and for the worst. Animal Crossing was one of the franchises I desperately wanted to get into, after I fell in love with Stardew Valley; they are not that similar games, but it was a Nintendo franchise that had similar goals, and […]
This format is a shorter, more to the point, off-shot of the normal review/op-eds I normally do. A ranking will be given at the end from a scale that starts at (from the lowest to the highest): Bad – meh – fine – good – great. Anything not appropriate for these “scores” will likely warrant […]
This format is a shorter, more to the point, off-shot of the normal review/op-eds I normally do. A ranking will be given at the end from a scale that starts at (from the lowest to the highest): Bad – meh – fine – good – great. Anything not appropriate for these “scores” will likely warrant […]
Outriders is just one of those releases that just splits people and produces varying opinions; searching for the game online, you’re just as likely to find a scathing breakdown of all the game’s failures, and a praising critique of all the things it got right. Nothing exemplifies this more than the launch period, where the […]
One of my favorite articles I’ve written was about Rage 2 and how the two studios you would want in charge of shooting mechanics (ID software) and open world design (Avalanche Studios) being brought together, led to each studio’s vision of what the game should be to cancel each other out; WD Legion is even […]
Ikenfell review
If you saw Ikenfell on a storefront and dug a bit deeper to see a description, a features list, and a few screenshots, you may have the same reaction I did: “Is this another indie, RPG, narrative-heavy game with a bright, pixelated style and a surprisingly heavy and deep thematic substance, and a cool twist […]
Narita Boy game review
I like using the phrase “style over substance” in reviews, because it is such a widely accepted and understood description; it’s not a sign of something being dumb and flashy over having something meaningful to say necessarily, it is more of an upfront and concise way to say that the presentation qualities of something is […]