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G.R.IND. Games

The G.R.IND. on Wolfenstein 2: The New Colossus

There are many adjectives one can use to describe Wolfenstein 2: The New Colossus; excellent, bombastic, poignant, funny, bat-shit insane, flamboyant, pulpy, gory… the list goes on. But whatever adjective one chooses to assign Wolfenstein with, it is going to undersell the experience of playing it; for me it’s going to be extremely difficult to […]

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G.R.IND. Games

The G.R.IND. on Finding Paradise

To the moon was one of my favorite experiences I’ve ever had in any entertainment medium. I am not exaggerating how much I loved the original game; it came at a time in my life were the messages it conveyed were going to hit the hardest for me and the execution of those messages and […]

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G.R.IND. Games

The G.R.IND. on Subsurface Circular

My previous experience regarding Bithell Games consisted of playing and enjoying Thomas was alone but never finished it, so going in to Subsurface Circular I had no previous expectations. I had not heard anything regarding Subsurface Circular besides it being a narrative driven text adventure with a “graphical twist” as noted in the Steam Description […]

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G.R.IND. Games

The G.R.IND. on Slime Rancher

When I first downloaded Slime Rancher on my Xbox, last August, I had gotten out of a blurry and immensely addictive period of playing Stardew Valley and was not sure if I really wanted another similar experience to that. I was wrong.

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G.R.IND. Games

The G.R.IND. on Far Cry 5 (part two)

Moving on from the good to the bad, Far Cry 5’s list of positives is, thankfully, a lot bigger and more meaningful than its list of negatives; however the negatives do exist and, unfortunately, are very impacting on the whole experience; thus they should be recognized and discussed.

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G.R.IND. Games

The G.R.IND. on Far Cry 5 (part one)

Far Cry is a long and varied series that to me is synonymous with mixing the real with the absurd as well as open-world mayhem, with a “do it your way” approach to it. After Far Cry 3 helped redefine the open world gameplay and structure-at the very least for Ubisoft open world games- alongside […]

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G.R.IND. Games

The G.R.IND. on RUINER

When I first saw footage of the game some time ago, I was immediately sold. The visual style of vibrant red colours contrasting the black and industrial surroundings; the synth soundtrack that gave the animations and gameplay a fast-paced and brutal feeling evoked a reaction that what you are seeing and hearing is unique and […]

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G.R.IND. Games

The G.R.IND. on Pyre

After spending dozens of hours with Bastion and Transistor (The previous two Supergiant games) loving every second of those games I was naturally excited about Pyre. Once announced, I was skeptical as I could not see how the 3 versus 3 battle system reminiscent of arcade sports games and the visual novel story telling that […]